Thanks admins. You're a pal.
Search found 63 matches
- Sun Oct 08, 2006 12:08 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Wed Sep 27, 2006 12:14 am
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Tue Sep 26, 2006 7:08 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Wed Sep 20, 2006 2:05 am
- Forum: Maps
- Topic: zm_forest_v2
- Replies: 29
- Views: 36605
- Tue Sep 19, 2006 11:52 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Tue Sep 19, 2006 7:36 pm
- Forum: Maps
- Topic: zm_forest_v2
- Replies: 29
- Views: 36605
All of these bugs and such you have mentioned (besides the walkthough trees one, that is completely unfixable, trust me there was a long discussion about it and a TON of research) was fixed, along with many other things in the remake final that should replace this one soon.
To find this map, I've ...
To find this map, I've ...
- Mon Sep 18, 2006 9:04 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Sun Sep 17, 2006 12:33 pm
- Forum: Maps
- Topic: CS_Noir, the one map every ZM server needs
- Replies: 15
- Views: 23538
- Sat Sep 16, 2006 2:55 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Sat Sep 16, 2006 2:53 pm
- Forum: Maps
- Topic: zm_forest_v2
- Replies: 29
- Views: 36605
- Fri Sep 15, 2006 9:24 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Fri Sep 15, 2006 8:35 pm
- Forum: General
- Topic: My Zombie Server's maplist
- Replies: 29
- Views: 62017
- Thu Sep 14, 2006 10:23 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
- Thu Sep 14, 2006 7:41 pm
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
I cannot please everyone, I know that, but I won't be making any more changes to this map. I averaged out the light levels of the "dark" version of the map and the "light" version to come up with what I did and I personally think it came out nicely. As for the shadows, I wish to keep them because ...
- Thu Sep 14, 2006 1:40 am
- Forum: Maps
- Topic: zm_forest_night ***(Ready for Submission!)***
- Replies: 15
- Views: 30275
zm_forest_night ***(Ready for Submission!)***
***ZM_FOREST_NIGHT***
50 Spawnpoints (!zstuck works as well)
THIS PROJECT IS COMPLETE AND READY FOR SUBMISSION!
MAP HAS BEEN SUBMITTED TO FPSBanana!
Link: http://www.fpsbanana.com/maps/15922
==============================
THIS IS THE ABSOLUTE FINAL VERSION!!!
The "light" or "day" series of ...
50 Spawnpoints (!zstuck works as well)
THIS PROJECT IS COMPLETE AND READY FOR SUBMISSION!
MAP HAS BEEN SUBMITTED TO FPSBanana!
Link: http://www.fpsbanana.com/maps/15922
==============================
THIS IS THE ABSOLUTE FINAL VERSION!!!
The "light" or "day" series of ...