Search found 19 matches

by redbullCC
Sun Sep 17, 2006 12:50 pm
Forum: Bug Reports
Topic: ZombieMOD 1.2.4
Replies: 3
Views: 6660

yeah type fould or something

still not works :( jetpack is unlimited
by redbullCC
Sun Sep 17, 2006 8:41 am
Forum: Bug Reports
Topic: ZombieMOD 1.2.4
Replies: 3
Views: 6660

ZombieMOD 1.2.4

First of all nice job c0ldfyr3 for the new update :)

But there is a little problem at the jetpack
when setting: zombie_timer 4 (or something else)
zombie continue works i dont stops after 4secs :(
i setted wrong or a bug in the mod?
by redbullCC
Sat Sep 16, 2006 3:39 pm
Forum: Bug Reports
Topic: Broken?
Replies: 1
Views: 5543

Broken?

Maybe i'm a bit late but is zombiemod broken again? :( stupid valve
by redbullCC
Sun Aug 27, 2006 7:09 pm
Forum: Support
Topic: jetpack
Replies: 2
Views: 2931

thx for fast response ;)
by redbullCC
Sun Aug 27, 2006 7:05 pm
Forum: Support
Topic: jetpack
Replies: 2
Views: 2931

jetpack

Much people ask how to use jetpack etc,
well i want to make something when people say !jetpack a help message will appear.
Is this possible? :)

Thx in advance ;)
by redbullCC
Sun Aug 27, 2006 5:04 pm
Forum: Announcements
Topic: ZombieMod 1.2.2 fixes all known bugs.
Replies: 39
Views: 47121

ShellShock wrote:*New bug, I think*

When Zombies walked around they made weird sounds like "yai-mah" and screams, but now they don't do that.

yeah indeed :(
by redbullCC
Sun Aug 27, 2006 2:59 pm
Forum: Announcements
Topic: ZombieMod 1.2.2 fixes all known bugs.
Replies: 39
Views: 47121

nice job thx alot man ;)
by redbullCC
Sun Aug 27, 2006 12:36 pm
Forum: General
Topic: broken maps..
Replies: 8
Views: 7391

zm_cratesfinal
zm_lila_panic
zm_hangum_high
zm_lila_bad_neighbors
zm_lila_winter
zm_little_city

and some more :p
by redbullCC
Sun Aug 27, 2006 12:29 pm
Forum: Announcements
Topic: ZombieMod 1.2.1
Replies: 70
Views: 82575

For maps that crash server try this:

Solution: Login to your server or contact your server company, Locate your CS:S /maps/ folder where de_map.bsp, de_map.nav, and de_map.txt are, and then Delete the de_map.nav file.

I tested on few maps that were crashing before deleted nav and now it works ...
by redbullCC
Sun Aug 27, 2006 12:27 pm
Forum: Announcements
Topic: ZombieMod 1.2.1
Replies: 70
Views: 82575

1 bug in ammo
my server set ammo_50AE_max 500, zombie_unlimited_ammo 0

when i use the ammo, the ammo change form 493 to 500

i find bugs in ak27,m4,m249....
shotgun no bug

paste next things in server.cfg:

//ammo
ammo_338mag_max 1000
ammo_357sig_max 1000
ammo_45acp_max 1000
ammo_50AE_max 1000 ...
by redbullCC
Sun Aug 27, 2006 10:53 am
Forum: Announcements
Topic: ZombieMod 1.2.1
Replies: 70
Views: 82575

have windows server 2003 works perfect ! great gob c0ld !
only one tower map not works :'( but thats no problem :)
by redbullCC
Sat Aug 26, 2006 10:57 pm
Forum: Announcements
Topic: ZombieMod 1.2.1
Replies: 70
Views: 82575

pwnz nice job again man much appriciations luv this mod :)
by redbullCC
Sat Aug 26, 2006 7:48 pm
Forum: Support
Topic: exec rcon
Replies: 4
Views: 3809

Games wrote:I think that is possible with mattie's eventscript. :idea:

yeah it was in the old version of the eventscript with the CFG, round_end.cfg but now it isnt anymore :(
by redbullCC
Sat Aug 26, 2006 12:17 pm
Forum: Support
Topic: exec rcon
Replies: 4
Views: 3809

exec rcon

Well i want to execute a cfg (knife.cfg, knives only) on the last round of each map

is that possible? :)

thx in advance
by redbullCC
Fri Aug 25, 2006 3:55 pm
Forum: Announcements
Topic: ZombieMod Is Broke
Replies: 81
Views: 95340

Valve did it again ! lol stupid mf