What entity types/settings are used to make couches, bookshelves, vending machines, etc.?
I've tried prop_physics_multiplayer but that doesn't quite work. Can't stand on the objects, you slip right off.
Map-Making Question
Moderators: c0ldfyr3, Mods, [CSSMC]
Moderator
If you run a server use these settings:
[1]
Q ) How can i move the furniture to create baricades ?
A) put this in your zombiemod.cfg or server.cfg
sv_turbophysics 1 //now you can stand on barrels, tables, and push them by +use
phys_pushscale 3 // changes gravity physics when shooting something as it blows back X times further
[1]
Q ) How can i move the furniture to create baricades ?
A) put this in your zombiemod.cfg or server.cfg
sv_turbophysics 1 //now you can stand on barrels, tables, and push them by +use
phys_pushscale 3 // changes gravity physics when shooting something as it blows back X times further
I believe he's asking what prop type to use when creating a map...in which case...
Use "prop_physics_override" when making sofas and chairs and such if you want to be able to stand on them. I'd still suggest "prop_physics_multiplayer" as this is the prop type most used on a zombie map, but whatever fits your needs...they both work, anyway.
Good luck on your next map!
Use "prop_physics_override" when making sofas and chairs and such if you want to be able to stand on them. I'd still suggest "prop_physics_multiplayer" as this is the prop type most used on a zombie map, but whatever fits your needs...they both work, anyway.
Good luck on your next map!
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Elite| Ech0 - ZombieMod Mapper
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Finished Projects:
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Elite| Ech0 - ZombieMod Mapper
========================
Finished Projects:
- zm_forest_night (Latest)
- zm_forest_light_final
- zm_forest_dark_final
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http://www.valve-erc.com/srcsdk/Levels/prop_types.html this link might be usefull.
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