Commands

.: Ideas, questions, comments and requests.

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Commands

Post by lil_a89 »

okay, i want to ask for several commands.
What is the command for making the map normal as in not foggy n dark.
What is the command for zombies so they can turn on and turn off the NVGs.
What is the command for changing all guns ammo to 1000.
well all i want is the setting for CSSMC, i want the zombies to run like your server and all the same stuff.
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Post by SauceHelmet »

Did you read the installation.txt? I believe all the cvars are in that text file, unless c0ld changed something with the final release (which I have yet to download)
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Post by Games »

http://www.zombiemod.com/index.php?inc=Config

There you can find some of the command's your looking for, but i'll post them anyway for you. :)

Edit the zombiemod.cfg

zombie_dark 0 (0=off 1=on)
Makes maps very dark if enabled. If disabled, the map doesn’t have to be reloaded to start zombiemode.

zombie_fog 0
When enabled, over-rides fog for all maps with a predefined Zombie-Fog.


zombie_fog_sky 0
When enabled, over-rides the sky for all maps so it corresponds with the fog.

zombie_allow_disable_nv 1
When 1, allows zombies to disable their own night vision.


Q ) How do i get full ammo, but not unlimited ammo, i still want people to reload.

A) Put this in your zombiemod.cfg or server.cfg

ammo_357sig_max 500 //p228
ammo_45acp_max 1000 //ump45, mac10, usp
ammo_50AE_max 500 //deagle
ammo_57mm_max 1000 //p90, fiveseven
ammo_762mm_max 200 //scout
ammo_9mm_max 1000 //mp5navy, tmp, glock, elite
ammo_buckshot_max 200 // m3
ammo_338mag_max 500
ammo_556mm_box_max 500
ammo_556mm_max 500

Q ) How can i move the furniture to create baricades ?

A) put this in your zombiemod.cfg or server.cfg

sv_turbophysics 1 //now you can stand on barrels, tables, and push them by +use
phys_pushscale 3 // changes gravity physics when shooting something as it blows back X times further
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Post by STD »

well, I beleive the zombie_dark function is awesome...except it doesn't cover some of the models....and the models it does cover are pitch black...i wanna at least see some of the model :P

so, any idea how i would go about darkening the maps...excluding going into hammer and darkening the map itself :shock:
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Post by Undisclosed »

Its hard, maps r different, especially custom maps.
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Post by personaljihad »

If a map is full bright then you cannot darken it.
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Post by Haas »

so if you make a map you can make it without fog??
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Post by Spinner »

maybe It would be helpfull If c0ld added a zombie_help command to list all?
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