Nemod Zombie Server- video inside
Posted: Wed Jun 07, 2006 2:07 pm
at the bottom is a video of what im talking about.. but read the text if you can so i can better get my point across
Nemod - the settings used for the famed moongamers zombie server that was full 24/7
so the question is... is this the same thing? i read a few things about zombies being more than the humans in new rounds? (so zombies stay and pass on to the next round? lame) but i also saw that alot of the admin commands were the same as the good old version of the nemod Zombie mod
and if you dont know what im talking about, is it possible to make it so that each round, the terrorists and counterterrorists are neutral, and randomly (about 5 seconds after round start) a random player is turned into a zombie with 2500 health (and not those lame zombies that have their heads tilted to the side and have a bloodied shirt) but the ones that had their skin ripped away showing their insides. also to make it so the zombies only need 1 hit with the knife (and cant use any other weapons) to turn a human into a zombie.. then once they are a zombie they always have night vision on, and their view is kinda stretched like a fish eye
the things i hated most about all the other zombie mod servers was
-zombies being able to use guns (whats the point of being a zombie at that point?)
-zombies were actually Terrorists with different skins
-zombies not having the original hunched over gorey skin model (even tho the feet didnt move, i thought it was cool because it gave them an un-natural / in-human feeling)
and if all these options can be done with the mod files and metamod install, then could you tell me the setup i would need to make it so i can have it where everyone starts out normal (terrorist / counter terrorist are neutral) and one player turns into zombie begning of each round (all humans must be turned into zombies or killed, or zombies must be killed for a round win) and to make sure zombies knife turns humans into a zombie, and the zombies dont get any other weapons no matter what (even if walking over a dropped one)
http://www.youtube.com/watch?v=Pk8zmmFCSno
notice how all the ct's and t's were stacked up working together, thats how it was every round, no one splitting up because the zombies were a bit quicker than the humans (t's ct's). then once knifed it you go zombie, your weapon drops, your nightvision turns on, your view is narrowed out, and you get a ton of Health! as well as that beautiful moaning that the zombies randomly do on their own every couple seconds (that way zombies couldnt hide in dark corners and pop out on people, gave the humans more of a fighting chance
Nemod - the settings used for the famed moongamers zombie server that was full 24/7
so the question is... is this the same thing? i read a few things about zombies being more than the humans in new rounds? (so zombies stay and pass on to the next round? lame) but i also saw that alot of the admin commands were the same as the good old version of the nemod Zombie mod
and if you dont know what im talking about, is it possible to make it so that each round, the terrorists and counterterrorists are neutral, and randomly (about 5 seconds after round start) a random player is turned into a zombie with 2500 health (and not those lame zombies that have their heads tilted to the side and have a bloodied shirt) but the ones that had their skin ripped away showing their insides. also to make it so the zombies only need 1 hit with the knife (and cant use any other weapons) to turn a human into a zombie.. then once they are a zombie they always have night vision on, and their view is kinda stretched like a fish eye
the things i hated most about all the other zombie mod servers was
-zombies being able to use guns (whats the point of being a zombie at that point?)
-zombies were actually Terrorists with different skins
-zombies not having the original hunched over gorey skin model (even tho the feet didnt move, i thought it was cool because it gave them an un-natural / in-human feeling)
and if all these options can be done with the mod files and metamod install, then could you tell me the setup i would need to make it so i can have it where everyone starts out normal (terrorist / counter terrorist are neutral) and one player turns into zombie begning of each round (all humans must be turned into zombies or killed, or zombies must be killed for a round win) and to make sure zombies knife turns humans into a zombie, and the zombies dont get any other weapons no matter what (even if walking over a dropped one)
http://www.youtube.com/watch?v=Pk8zmmFCSno
notice how all the ct's and t's were stacked up working together, thats how it was every round, no one splitting up because the zombies were a bit quicker than the humans (t's ct's). then once knifed it you go zombie, your weapon drops, your nightvision turns on, your view is narrowed out, and you get a ton of Health! as well as that beautiful moaning that the zombies randomly do on their own every couple seconds (that way zombies couldnt hide in dark corners and pop out on people, gave the humans more of a fighting chance