.: If it doesn't fit anywhere else, then this is where it goes.
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 77 Joined: Thu May 11, 2006 5:16 am
Location: Moo Moo Land
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by ¿Moo? » Mon Aug 14, 2006 3:59 am
Hey I always wondering if anyone had a link for one of those vtf editors, I would get one on fpsbanana but I get viruses there now
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Tue Aug 15, 2006 2:35 pm
what's vtf?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Tue Aug 15, 2006 3:26 pm
do you have Adobe Photoshop?
use this plugin
@lil
you are a mapper ^_^ you must know what vtf is
Attachments
vtfplugin103.zip
(180.34 KiB) Downloaded 583 times
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Tue Aug 15, 2006 4:42 pm
lol i wish i knew what that is...lol seriousely
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Tue Aug 15, 2006 5:03 pm
that are all the textures what hammer use
and by the way, the spraylogos too
Posts: 136 Joined: Thu Aug 03, 2006 8:18 pm
Location: South FL
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by ShellShock » Tue Aug 15, 2006 5:04 pm
lil_a89 wrote: lol i wish i knew what that is...lol seriousely
I think its an editor to help make (somewhat or part) of a map.
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Tue Aug 15, 2006 5:06 pm
yes, you can make your custom textures
for that, there is an other little proggy calld 360g
if you want it, i atach it
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Tue Aug 15, 2006 9:31 pm
ooo ok i get it lol...sry i was away from CSS and hammer for 3 months
Posts: 77 Joined: Thu May 11, 2006 5:16 am
Location: Moo Moo Land
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by ¿Moo? » Tue Aug 15, 2006 10:26 pm
Thanks for the vtf thing, hey lil a when u getting back?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Tue Aug 15, 2006 11:18 pm
np
i'll help you if i can
**edit
found this in the packrat readme:
Extension - Type
.vmt - Material
.vtf - Texture
.mdl - Model
.vtx - Model (vertex mesh data)
.vvd - Model (vertex data)
.phy - Model (physics collision data)
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Fri Aug 18, 2006 8:37 am
this sunday
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by icebreaker » Fri Aug 18, 2006 9:26 am
MoOnLiGht wrote: yes, you can make your custom textures
for that, there is an other little proggy calld 360g
if you want it, i atach it
*Bleh* I use Photoshop to make custom textures
just save the texture you made in Photoshop as a .tga file
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Aug 18, 2006 9:42 am
i save as *.bmp, and drag and drop in 360g
Posts: 77 Joined: Thu May 11, 2006 5:16 am
Location: Moo Moo Land
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by ¿Moo? » Sat Aug 19, 2006 7:54 am
Bah, I cant get my textures working, could you attach that 360g thing?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Sat Aug 19, 2006 8:50 am
there is it
Attachments
360g.zip
(565.6 KiB) Downloaded 639 times
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