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ZombieMod 1.2.0 Beta
Posted: Sat Aug 26, 2006 8:32 pm
by c0ldfyr3
Posted: Sat Aug 26, 2006 8:33 pm
by icebreaker
EDIT: Long live the wizard of ZombieMod named c0ldfyr3

it's WORKING!! Good job and thank you very much!!
By the way, I have a Windows server and I'm running MetaMod 1.3
Posted: Sat Aug 26, 2006 8:48 pm
by CHAD
WILL THIS MAKE ZOMBIE MOD WORK
Posted: Sat Aug 26, 2006 8:52 pm
by NPW_Thundar
getting:
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for master->Init() : master->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for cv->Init() : cv->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
Going to try few other things, will let you know.
Running Windows server meta 1.3 and beetle mod.
Posted: Sat Aug 26, 2006 8:58 pm
by c0ldfyr3
server needs to be off to overwrite the .dlls...........
Posted: Sat Aug 26, 2006 8:59 pm
by NPW_Thundar
It was.
Posted: Sat Aug 26, 2006 9:03 pm
by c0ldfyr3
what happened just before that stuff?
Posted: Sat Aug 26, 2006 9:04 pm
by NPW_Thundar
Server was loading, Seems to be somthing in the ZM maps... I can run de_dust fine, but when I goto ZM map it crashes (IE zm_liltown.) Might have something to do with the new radar overlay or somthing.
Posted: Sat Aug 26, 2006 9:08 pm
by c0ldfyr3
Found a bug, stand by for an update.
Posted: Sat Aug 26, 2006 9:11 pm
by RagingCow
Standing by for update.
Posted: Sat Aug 26, 2006 9:12 pm
by NPW_Thundar
Yeah seems like not all the zm maps but most them.. test it with zm_lila_panic.
Posted: Sat Aug 26, 2006 9:18 pm
by Akheris
My server crash when the third zombie appears,may it comes from that ? :
// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 5
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 3
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 1
Posted: Sat Aug 26, 2006 9:21 pm
by c0ldfyr3
Posted: Sat Aug 26, 2006 9:25 pm
by SCE_Sauzer
what server IP's are running this id like to help test it
Posted: Sat Aug 26, 2006 9:27 pm
by RagingCow
Edit: Sorry! I forgot to turn zombie_allow_disable_nv to 1...