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High choke on server
Posted: Fri Sep 01, 2006 11:14 am
by Games
On my server the choke is around 50 or even higher, what could cause this. ?
The server is tickrate 100 and 20slots, so does everybody has this with tickrate 100. ?
If people would be so kind to check it on theire server, just ype net_graph 3 on console (client console) to see the choke.
Posted: Fri Sep 01, 2006 11:45 am
by KingPin
what kinda specs is the machine? bandwidth? also is everyone getting similarly high choke?
what rates are you running?
(sorry i know many questions but makes life easier when some of the variables are known)
Posted: Fri Sep 01, 2006 11:50 am
by Games
Well it's a rented server and they are saying that their server's are running on:
Dual 3,2 Ghz Xeon servers and dualcore dual Opteron 275
Here are the rate's i use:
// Set Rates
sv_maxrate 10000
sv_minrate 6000
sv_maxcmdrate 100
sv_mincmdrate 45
sv_maxupdaterate 100
sv_minupdaterate 45
fps_max 600
Posted: Fri Sep 01, 2006 11:52 am
by KingPin
what are your client rates?
ave you tried bumping down the tickrate just to test?
Posted: Fri Sep 01, 2006 11:56 am
by Games
Well more people on my server said that the choke were high so it's probably server sides.
But my client settings are:
rate 20000
cl_cmdrate 100
cl_updaterate 100
I don't know if i can change the tickrate settings on my server.
Posted: Fri Sep 01, 2006 12:13 pm
by KingPin
btw is this something old or something quiet new? does it happen on a full server or empty (1 or 2 people).
also use these values as a starting point and work your way up if you can on the server
sv_maxrate 12000
sv_minrate 1000
sv_maxupdaterate 45
sv_minupdaterate 10
if nothing else works try and reduce the values on the client...
general rule : HL / HL 2 has the ability to limit how much information it requests, to save clogging up your connection. If it goes over this then you will get choke. So if the server's pipe gets clogged everybody gets choke, if your computer runs out of bandwidth, you alone will get choke.
Posted: Fri Sep 01, 2006 12:26 pm
by Games
It happens at least on a full server thanks i'll ty the settings.
Posted: Fri Sep 01, 2006 12:40 pm
by KingPin
hmm full server probably means the server hosts pipeline is saturated at that point....
Posted: Fri Sep 01, 2006 12:42 pm
by icebreaker
*gah* only problem I have is LOADS of lag at beginnings of rounds if I have 20 or more people on my server. Something the spawnlag takes like 7 seconds ^^
Posted: Fri Sep 01, 2006 1:01 pm
by MoOnLiGht
yeah, the same on my 26 server on some maps ... not on all
Posted: Fri Sep 01, 2006 1:13 pm
by icebreaker
Most laggy maps for me are the ones made by RussianGermanEnglish because they are so frigging big with many props in it

Posted: Fri Sep 01, 2006 1:18 pm
by MoOnLiGht
KingPin wrote:
sv_maxrate 12000
sv_minrate 1000
sv_maxupdaterate 45
sv_minupdaterate 10
can i use that settings for 26 - 30 slot server?
@icebreaker
yes most this maps ^^
Posted: Sat Sep 02, 2006 8:07 pm
by RagingCow
Guys, here is some information that is really helpful.
http://forums.srcds.com/showthread.php?tid=1094
Posted: Sun Sep 03, 2006 2:50 pm
by Games
Hmm it seems that the forums are biing upgraded there, so i can read it.
Btw i let our host put the tickrate lower to 66 but no effect.
Posted: Sun Sep 03, 2006 8:02 pm
by KingPin