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ZombieModTool Eventscript

Posted: Sun Sep 03, 2006 6:00 am
by JoeReaper
ZombieModTool - Beta 0.7
Written by JoeReaper of Team EZ1



Ok, what is ZombieModTool and what does it do? Good Question!

  • * This sets any suicider as a zombie and makes them respawn at T spawn.

    * This sets the respawn point as ct spawn for killed zombies.

    * This creates a anti-spawncamp so that when a human respawns, it checks within a given distance and teleports any zombies that are too close to the CT spawn back to T spawn.

    * This creates the say command !respawn. (Type !respawn if your dead)
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Requirements:
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Zombie Mod, DOH!!!!

Mattie EventScripts v1.1.1 or higher - Get It Here

ES_Tools .415+ - Get It Here




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Installation:
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Download (See below Post)

Create a directory under cstrike/addons/eventscripts called ZombieModTool

Put es_ZombieModTool.txt into that directory

Add: es_load ZombieModTool to your autoexec.cfg.

Restart your server.



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Notes:
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This script was designed only for both zombie_respawn and
zombie_teams to be enabled.

This script does not support LAN servers and bots, sorry. Maybe i'll create a LAN version later

The only command in this version that can be changed at the moment is zm_neardistance and what that does is sets the distance for the anti-spawncamp check. I would recommend playing around with it and keeping the value between 300 to 1000. If you make a individual map setting for this, you must either add values to all the map settings or set the default value in your server.cfg.

Since this script is still in development, some maps may not work well with the anti-spawncamp function and the CT spawn fix, such as office_rampage#, zm_towers and perhaps some others.



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Release Notes / Changes:
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Beta 0.7
- First Release



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Other:
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Let me know if you find any bugs or perhaps even have some suggestions. Other than that, bear with me till I get this script perfected. The only thing that doesnt work perfect yet in my opinion is the anti-spawncamp function.

I know i will probably add a temporary blind server command and a teleport server command later so that more maps like zm_towers will be better compatable with this script.

Posted: Sun Sep 03, 2006 6:07 am
by ShellShock
I like it.

I like the features, anti-spawn camp, nice job dude.

Posted: Sun Sep 03, 2006 6:08 am
by SauceHelmet
Sounds promising, I'll give it a try after a few replies. :)

Posted: Sun Sep 03, 2006 9:56 am
by icebreaker
It sounds interesting exept the thing where zombies get teleported back to the spawn lol ^^ sounds a bit annoying rofl

Posted: Sun Sep 03, 2006 2:39 pm
by Spiral
lol yeah a zombie is just about to knife someone when a human spawns and the zombie gets teleported away :lol:

Posted: Sun Sep 03, 2006 4:28 pm
by ShellShock
The worst thing in ZombieMod, yet best thing is respawning, because you always hear a Zombie.

Posted: Sun Sep 03, 2006 5:47 pm
by lueshi42
so wait, zombies can respawn?

Posted: Sun Sep 03, 2006 8:05 pm
by KingPin
lueshi42 wrote:so wait, zombies can respawn?
they have always been able to respawn just as humans.


and Nice script JoeReaper. If in a few replies everything is working, this just might be stickified Image

Posted: Mon Sep 04, 2006 9:36 am
by icepick66
Sweet bye bye spawn camping fag's :D

Posted: Mon Sep 04, 2006 2:13 pm
by Games
Can you set on how many times they can respawn. ?

Posted: Mon Sep 04, 2006 8:53 pm
by JoeReaper
Games wrote:Can you set on how many times they can respawn. ?
What do you mean by this? Are you refering to how many times a individual person can go zombie, die, and respawn. If so, you are talking bout making it where a person has like 5 lifes or so in a round or something completely different?

Posted: Tue Sep 05, 2006 2:03 pm
by Games
Yes the amount of respawn's as a zombie when that person die's, otherwise they just keep respawning untill everybody is a zombie or when the round is over.And i think most maps aren't suited for that, because you have to set the zombie_health to low and that would be a problem in the beginning of the game.