Search found 24 matches
- Wed Oct 04, 2006 1:14 am
- Forum: Models
- Topic: AntLion Guard!
- Replies: 3
- Views: 6465
Im curious, did you just recompile it for Counter-Strike Source, or did you go the extra mile and redo the animations and the whole do dad. Also, does this crash your server, or did you fix that? I know that just using Valve's antlions outta the package on any of my servers (Both Windows and Linux ...
- Thu Sep 21, 2006 7:29 am
- Forum: Suggestions & Requests
- Topic: "zombie_zombification_type" command
- Replies: 4
- Views: 7255
- Sun Sep 10, 2006 10:47 pm
- Forum: Maps
- Topic: zm_wastelandbeta2
- Replies: 30
- Views: 40277
- Mon Sep 04, 2006 8:53 pm
- Forum: General
- Topic: ZombieModTool Eventscript
- Replies: 11
- Views: 9317
- Sun Sep 03, 2006 6:00 am
- Forum: General
- Topic: ZombieModTool Eventscript
- Replies: 11
- Views: 9317
ZombieModTool Eventscript
ZombieModTool - Beta 0.7
Written by JoeReaper of Team EZ1
Ok, what is ZombieModTool and what does it do? Good Question!
* This sets any suicider as a zombie and makes them respawn at T spawn.
* This sets the respawn point as ct spawn for killed zombies.
* This creates a anti-spawncamp so ...
Written by JoeReaper of Team EZ1
Ok, what is ZombieModTool and what does it do? Good Question!
* This sets any suicider as a zombie and makes them respawn at T spawn.
* This sets the respawn point as ct spawn for killed zombies.
* This creates a anti-spawncamp so ...
- Fri Sep 01, 2006 8:44 pm
- Forum: Suggestions & Requests
- Topic: Respawns.
- Replies: 5
- Views: 7995
Everything in my script is finished except for the anti-spawncamp function, but i think i know a good way to write that part. Anyways, just to let you guys know up front, this script requires the latest Mattie Eventscripts and the latest build of Es Tools. Es Tools is needed for fixing the respawn ...
- Fri Sep 01, 2006 8:28 pm
- Forum: Maps
- Topic: zm_wastelandbeta2
- Replies: 30
- Views: 40277
- Fri Sep 01, 2006 8:21 pm
- Forum: Suggestions & Requests
- Topic: Respawns.
- Replies: 5
- Views: 7995
Actually, this would be an easy eventscript to make. Right now im working on a eventscript to force any suicider to become zombie, fix the respawning spawnpoint issues, and creating an anti-spawncamp function. Once im done with it, it wouldnt be hard to convert it to make any zombie killed respawn ...
- Thu Aug 31, 2006 10:33 pm
- Forum: Maps
- Topic: zm_wastelandbeta2
- Replies: 30
- Views: 40277
- Thu Aug 31, 2006 4:49 am
- Forum: General
- Topic: Steam Update 8/30
- Replies: 36
- Views: 22278
Well, on my Windows Listen server, i can comform that MetaMod 1.3 does in fact seem to be working as in that I was able to load CSSDM Version 0.95 Beta and it was playable. I can also comform that on my Windows Listen server, i was not able to load Zombie Mod v1.1.5, Zombie Mod v1.2.1, and Zombie ...
- Thu Aug 31, 2006 4:06 am
- Forum: General
- Topic: Steam Update 8/30
- Replies: 36
- Views: 22278
- Thu Aug 31, 2006 2:56 am
- Forum: General
- Topic: Steam Update 8/30
- Replies: 36
- Views: 22278
- Tue Aug 29, 2006 9:29 pm
- Forum: Suggestions & Requests
- Topic: "zombie_zombification_type" command
- Replies: 4
- Views: 7255
"zombie_zombification_type" command
Well, like most of the rest of you zombie mod players, I've been playing this mod from the beginning and I have been noticing a trend of what seems to me like "hide n' go seek" along with "tag you’re it" when a server disables the zombie_unlimited_ammo command. As much as this can still retain its ...
- Sun Aug 13, 2006 12:39 am
- Forum: Support
- Topic: auto turn off nightvision after becoming a zombie
- Replies: 5
- Views: 4737
- Sun Aug 13, 2006 12:22 am
- Forum: Support
- Topic: auto turn off nightvision after becoming a zombie
- Replies: 5
- Views: 4737
I have a kinda cool idea that i came up with while playing around with a mattie event script i starting hacking apart. Im not sure how hard it would be to implement it with'n zombie mod or the coolness of it, but the idea is to execute a mat_filmgrain and a red type nightvision on a zombie so that ...
