.: General ZombieMod Support
Moderators: c0ldfyr3, Mods, [CSSMC]
Posts: 1 Joined: Fri Jul 14, 2006 6:50 pm
Post
by Sycho »
I'm a noob, I admit. I haven't set up a dedicated server since CS 1.4 so... Bare with me here

Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht »
yes you are a noob
you can use the search function...
ok
put this in your server.cfg:
sv_turbophysics 1
phys_pushscale 6 <-- can be variable
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games »
READ THE FAQ !!!!!
Posts: 8 Joined: Thu Jul 13, 2006 1:57 pm
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by zuum »
just to make this quick, in your dev command console type: bind e +use
thats it now you can move physics. only problem is, it'll just push the object in a random direction.
Have fun.
Posts: 332 Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles
Post
by Undisclosed »
zuum wrote:just to make this quick, in your dev command console type: bind e +use
thats it now you can move physics. only problem is, it'll just push the object in a random direction.
Have fun.
LOL
zuum
Newbie
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
Post
by icepick66 »
cs 1.4 ????
does zombie mode even work with non source????
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!

Long time zombie mod supporter

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