Work in Progress (W.I.P) thread
Moderators: c0ldfyr3, Mods, [CSSMC]
i found out how to cut. for everyone who doesnt know this is how.first select the brush you would like to cut. select the cut tool, click to place the start of the cut, find the end you want then click again. now click on the cut tool again to cycle through modes, if both sides of the cut are white, it wont remove anything, but it willl cut that selection(used for doors). if you see one side is red that means that that side will be removed for the cut. press enter to complete the cut. it's fairly simple.
the map i am making (RPD_policestation)i wanted to see what everyone thinks of this. it would be certainly different. but instead of having buy zones, you have to go find your weapons, go to the armory or find them on the roof, or in closets and stuff, it would be really hard, you couldnt buy more ammo, so you would have to work as a team, im afraid that people would just camp the weapon points so i would have to scatter the weapons all over so maybe there would be a max of 2 weapons per a spot, it would be extreamely hard to win on humans team, but have everyone start with pistols and find weapons. i think that when zombies attacked i dont think everyone just pulled out an m4 from the betthole to fight the, most people have some weapon in there hous, and if you think of these people at the police station they get handguns(police) and some back up weapons like the shotgun, the m4, but they dont carry them around with them all the time. anyways im takin to long, what do you tyhink of that idea, would i work, what would be better to get that effect, im also afraid of the guy who take the weapons and use all the ammo and run away.might be able to edit ammo for the weapons to give a bit more ammo, but still b kinda realistic.
in addition to the weapons, i would like the spawns to be scattered around the level, no more than 3 people spawn in same spot, this would make it a lil bit more interesting i think.
ideas/coments are apreciated, map should be done by mon.
in addition to the weapons, i would like the spawns to be scattered around the level, no more than 3 people spawn in same spot, this would make it a lil bit more interesting i think.
ideas/coments are apreciated, map should be done by mon.
sorry to post again, i'm 3/4 complete with ZM_RPD(police station)
i really would like to know what people think about my ideas in the above postings. i am almost finished and i would like to have a lil bit of a different idea, but im not super experienced, should i just make it and test it out, and if it sucks fix the probs? would anyone be interested in hosting it when its complete?
i really would like to know what people think about my ideas in the above postings. i am almost finished and i would like to have a lil bit of a different idea, but im not super experienced, should i just make it and test it out, and if it sucks fix the probs? would anyone be interested in hosting it when its complete?
My WIP
This is my first foray into mapping. At first I decided I was just going to model my house just to learn on but I came up with some fun ideas in the process and then found zombie mod and figured i'd design it toward this.
The map will consist of a small neighborhood adjacent to a 4 lane highway. Along the highway is a Service station and a small hotel. Only one house will be enterable, the rest are just props. All 3 buildings will have some form of roof access, but sometimes not directly.
The hotel will only consist of maybe a few rooms, stairwell, lobby, and a hallway or two in order to make it more simple and make it easier on players PC's.
Hopefully it will turn out to be a very balanced and fun zombie map, I'm still debating and thinking about furniture and object placement and will take into account defense spots and such...
I have a lot of work to do, but I've gotten a start on a bunch of stuff.... Here are a few screens and a link to the rest of the pics.
The last two pics are of a car that i'm going to make a prop for hte drive way.














Album link:
http://s93.photobucket.com/albums/l53/chunks4123/
The map will consist of a small neighborhood adjacent to a 4 lane highway. Along the highway is a Service station and a small hotel. Only one house will be enterable, the rest are just props. All 3 buildings will have some form of roof access, but sometimes not directly.
The hotel will only consist of maybe a few rooms, stairwell, lobby, and a hallway or two in order to make it more simple and make it easier on players PC's.
Hopefully it will turn out to be a very balanced and fun zombie map, I'm still debating and thinking about furniture and object placement and will take into account defense spots and such...
I have a lot of work to do, but I've gotten a start on a bunch of stuff.... Here are a few screens and a link to the rest of the pics.
The last two pics are of a car that i'm going to make a prop for hte drive way.














Album link:
http://s93.photobucket.com/albums/l53/chunks4123/
Last edited by chunks on Mon Sep 18, 2006 2:06 am, edited 1 time in total.
Power User
very nice chunks, seems like its going to be a great map, as far as i see in those screenshots. Just letting you know there is a bunch of vehicle models you can use into your map http://gmwiki.garry.tv/index.php/GMOW
ball map
i have a new idear, most maps are boxed, i wanna make a ball map
but Hammer dont want it
ok i create a ball, make it hollow, cut it in a halfe, delete the buttom
and copy the top, rotate it to 180° and put it on top
i would the buttom half concrete or somthing, and the top half glass (like a dome)
but Hammer broken it after this
makes holes and all so shit in it
you can see on screenshot
can somebody help me??

but Hammer dont want it
ok i create a ball, make it hollow, cut it in a halfe, delete the buttom
and copy the top, rotate it to 180° and put it on top
i would the buttom half concrete or somthing, and the top half glass (like a dome)
but Hammer broken it after this
makes holes and all so shit in it
you can see on screenshot
can somebody help me??

One of them.
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