ZombieMod 1.1.0

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Moderators: c0ldfyr3, Mods

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ZombieMod 1.1.0

Post by c0ldfyr3 »

This release adds a new feature to try and balance out the way rounds were ending.
View the change log for the full list of changes.

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Post by lex_talionis »

Thanks a million! I'm giving it a whirl on our test server.

Lex
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Post by magicyan »

Hi,

And the bug of unlimited ammo ?

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Post by c0ldfyr3 »

As previoulsy stated, it isnt a bug.

When you add the ammo_ cvars, they are CS:S cvars not Zombie cvars, so its not my place to set them or not.
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Post by lex_talionis »

There are no "stupid questions" right? 8)

This is merely for clairification. So if:

Code: Select all

// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio	30

// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio	3

// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type		0
This setup makes it so when the 3rd, 4th, 5th, 6th, and so on zombie each of these will get 30% less of what zombie_health is set to correct?

Thanks,
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Post by c0ldfyr3 »

Well, your right except that its exponential.
The 4th will get 30% less, 5th 60%, 6th 90%. Thats how I thought you wanted it >.<
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Post by lex_talionis »

c0ldfyr3 wrote:Well, your right except that its exponential.
The 4th will get 30% less, 5th 60%, 6th 90%. Thats how I thought you wanted it >.<
Yes perfect! Maybe you should put this description into the change log and/or comment for the cvars, just so everyone is clear.

Thanks again!
Lex
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Post by Undisclosed »

when r the multiple random zombies coming?
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Post by SauceHelmet »

Multiple random zombies, what joo talkin' bout Willis?
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Post by Games »

Let's say i got it like this:
zombie_health 1500
zombie_balancer_health_ratio 10
zombie_balancer_player_ratio 10
zombie_balancer_type 1

20 players on the server the 1st zombie (head zombie ) has 3000hp, the 2nd has 1500hp, the 3rd has 1350hp ,the 4th has 1200hp, the 5th has 1050hp etc right ?
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Post by c0ldfyr3 »

Yup correct Games.
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Post by lex_talionis »

this is great c0ld! I feel this will greatly imporve the game-play now. the only thing is now is that it's damn hard to tell how good or bad we have our balancer cvars setup :? none-the-less, it's a great thing!

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Post by Games »

Well reset the stats and we'll know soon enough :wink:

Offcource people still don't always get it, that teamplay is important.
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Post by Haas »

can we balanced it ingame?
@ games put it in the mani menu ;)
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Post by personaljihad »

I thought this was supposed to be a survival game where the humans chance of victory exponentially decreases as more of them become zombies.
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