First some background:
Here are my current zombie win human win overall and some per-map statistics:
http://www.lex.urldownload.com/stats_le ... s&game=css
Granted, some of these maps are not accurate, because of every case when round-ends on cs map or map w/o objective I believe CT's win, which in this case I have stats sense as Humans win...but for the most part since I use zombie_teams, then when CT's win, stats sees it as Humans won and when T's win, stats sees it as Zombies won.
Now, here's the odd part. Ever since version 1.1.2 or the version that came with the zombie health decrement cvars, I've seen a trend of more zombies winning, which is odd, since I did I didn't touch any other cvars.
My current zombie health decrement values:
Code: Select all
// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 10
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 3
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 0
// This is the minimum health you want Zombies to ever end up with while using the balancer.
zombie_balancer_min_health 100Has anyone else noticed this?
Thanks,
Lex

