ZombieMod 1.1.5

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Moderators: c0ldfyr3, Mods

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ZombieMod 1.1.5

Post by c0ldfyr3 »

ZM 1.1.5
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- Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie.

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Post by Undisclosed »

I noticed the CTs_PreventEscape event. Can you explain alittle more so I can fix my hlstats? does CTs_PreventEscape count as a win for CT or T, or its neutral? I added the action CTs_PreventEscape, but its still 0. I wonder if i am misunderstanding anything or its not how it works. Can you explain more on round end and the event?
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Post by c0ldfyr3 »

Thats the same round end as when the Humans win, as I was thinkin along the lines of....

If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct?
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Post by MoOnLiGht »

the !zstuck command no more works with this version

before i used the v1.0.2 the zstuck works if 2 zombies stuck together..(not in wall)

or make i something wrong?
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Post by c0ldfyr3 »

Change zombie_stuckcheck_radius a lil higher.
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Post by MoOnLiGht »

ok, default was on 35, i change it to 100
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Post by c0ldfyr3 »

100 is a little big :\ 35 was just touching another player.
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Post by Undisclosed »

c0ldfyr3 wrote:Thats the same round end as when the Humans win, as I was thinkin along the lines of....

If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct?
The round end works fine, I am talking about hlstats. CTs_PreventEscape's count is still 0
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Post by MoOnLiGht »

turn it to 50 ...
works great
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Post by c0ldfyr3 »

Undisclosed wrote:
c0ldfyr3 wrote:Thats the same round end as when the Humans win, as I was thinkin along the lines of....

If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct?
The round end works fine, I am talking about hlstats. CTs_PreventEscape's count is still 0
I still dont understand what your saying...
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Post by Undisclosed »

nvm, i got it. If zombies failed to turn all the humans into zombies, its a tie
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Post by Games »

Well !zstuck doesn't seem to work on my server's i even put zombie_stuckcheck_radius to 50 but notting happens. :(
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Post by c0ldfyr3 »

Does it say noclip on, noclip off in console?
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Post by Games »

I checked the server console using hlsw and when someone typed !zstuck i don't seem to see something like noclip.
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Post by c0ldfyr3 »

In the users console..
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