zm_artgallery_wip

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Regular User
Posts: 35
Joined: Thu May 04, 2006 4:34 am
Location: Phoenix

zm_artgallery_wip

Post by patrikstar »

ok this is a work in progress and would like to know your opinions on what i have so far should i complete it.

http://www.gfx-pros.com/zm_artgallery.php

Gonna have custom materials so that i can have paintings for the walls and just gonna be an art gallery/museum.

I got the idea from a friends map he made but he wont release it he just makes maps for fun and to show off not to let people play don't ask me why lol.
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Location: Austin, TX

Post by lex_talionis »

nice concept and good looking so far...my suggestions...

1. custom materials...please be sure to roll-up custom files w/in bsp, rather than have separate with res file
2. are there any hallways with rooms? suggest them with the usual un-fixed entities such as couches etc.
3. are u going to make an elevator lift that operates? perhaps have several floors with opening doors at each hallway/door and have alt. ways to get to the hallways/rooms so that zombies can wait behind doors...that'll make nice elevator suprises
4. c0ld would probably love to see his official ZM logo lit0up on the outside of the building...just a littly fyi for brownie points ;-)
5. could you possibly make two versions, one with normal ct/t spawn areas and then one with completely random spawn areas? I would love to test random spawn areas with zm.
looking forward to this one, thanks!

lex
Regular User
Posts: 35
Joined: Thu May 04, 2006 4:34 am
Location: Phoenix

Post by patrikstar »

yes i know how to roll them into the bsp as u call it lol and i will add hall ways with rooms near the top levels so it will be more open below where normal visitors go to

lol if i knew the logo location download to put on i would do it

i will make both versions random spawn normal spawn

and yes thanks will be cool if u can get me some cool material files of pictures i would appreciate it or the material for his logo i will put it on all maps
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