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Freezetime vs Chain reaction

Posted: Wed Sep 13, 2006 12:48 pm
by Kirill_S
Zombie must have freezetime (zm_freezetime) after zombification.
Zombification-chain reaction must die!!!

Posted: Wed Sep 13, 2006 7:23 pm
by Glitched System
Umm, thats why you
RUN
From the little zombie!

Posted: Thu Sep 14, 2006 8:03 am
by Kirill_S
In defense people cost close. One cut. Have lost for all....

Posted: Thu Sep 14, 2006 6:16 pm
by SteamSucksBalls
If the first Zombie gets freeze time, all the humans will be gathered on camping spots, high grounds or just plain in huge groups and absolutely ass rape the Zombie every round when it's finally able to move.

This is by far the worst suggestion I think I've read here.

Posted: Fri Sep 15, 2006 7:01 am
by Kirill_S
SteamSucksBalls wrote:If the first Zombie gets freeze time, all the humans will be gathered on camping spots, high grounds or just plain in huge groups and absolutely ass rape the Zombie every round when it's finally able to move.

This is by far the worst suggestion I think I've read here.
1. Freezetime should have the second Zombie (zombificaton never passes instantly)
2. Time of zombificaton ñan be small (0,5 - 2.0). But it will give chance to people to avoid Chain reaction!

Posted: Tue Sep 19, 2006 12:14 pm
by [TsM] Ted [TzR]
SteamSucksBalls wrote:If the first Zombie gets freeze time, all the humans will be gathered on camping spots, high grounds or just plain in huge groups and absolutely ass rape the Zombie every round when it's finally able to move.

This is by far the worst suggestion I think I've read here.
WTF u think there doing already ?